In this week's Tech Two Livestock, Steven Croop looks at why EVE Online's New Player Experience doesn't necessarily make the game any easier.
Features
GamerZines rolls out the next article in their series, How to make the perfect MMO - Part 3, with a closer look at craft skills.
Crafting is an idea that is arguable the only original gameplay idea to have appeared in MMOs over single player RPGs (discuss!).
In this week's Tech Two Livestock, Steven Croop looks at the idiosyncrasies and intriguing little details of the alliance system in EVE Online, and how it fits into political theory and philosophy.
In this week's Tech Two Livestock, Steven Croop looks at the peculiarities of PvP in EVE Online.
On this week's Tech-Two Livestock, Steven Croop looks at how wormholes bring EVE's essence back to what it was.
In this week's Tech Two Livestock, Steven Croop looks at the hidden grinds of EVE Online.
Steven Croop takes a look at what it's like to try and get back into the cutthroat world of EVE Online after an extended leave of absence.
When Tolkien, the father of modern fantasy, wrote "The road goes ever ever on," MMOs took him at his word. A large part of online gaming consists of traveling from one point to another, but when it takes so much time to get anywhere, frustration mounts. If I'm picking up a book or alt-tabbing to web surf or check e-mail instead of playing the game, there is something wrong with the dynamics.
At the "Plans for World Domination" keynote on the final day of EVE Online Fanfest '08, various CCP higher-ups talked about the past, present, and future of the spacefaring MMO.
On the final day of EVE Fanfest, Senior Producer Torfi Frans Olafsson unveiled the upcoming "Summer 2009 Expansion" for the sci-fi MMO, calling it the "biggest expansion in EVE to date."






